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This sets up some potentially emotional moments, but these are lost once the game begins. As the game begins, your character has been resurrected to right the wrong he committed. This ritual backfires as her body is possessed, which results in her killing him and plunges the world into darkness. Stricken with grief and unable to live without her, he performs a dark ritual to resurrect her. You play as a prince who's fiancé died on their wedding day. The story is actually rather interesting at first, but quickly takes a backseat to the action. From here, you can leave and go to any of the other areas of the game, so you can continue leveling your character indefinitely or keep fighting the final battle over and over to see what awesome loot they will drop each time. If you load your character after finishing the game, you start just before the final battle, but you still have the experience and items drops from when you completed the final fight. Now the addiction to get every possible award has made it's way to the mobile format.
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One thing new to the iPhone was the addition of trophies, which are virtually identical to achievements that the Xbox 360 started. Since you only get one skill point per level, two of the same classes can play a bit differently depending on what skills are assigned. You start with the option of three and three more are unlocked every five levels. In addition to these statistics, each class has numerous skills to unlock. To use the best warrior related weapons and armor, a high strength is required. For example, warriors are more effective when their strength is higher and won't need as much put into the others. Each stat has obvious effects on a player's abilities and each class has one stat that they favor over all the others, however endurance is important to everyone since it determines how many hits they can take in battle. Each character has four statistics: strength, dexterity, endurance, and energy. It isn't too basic, but since it is a mobile game, something as deep as Neverwinter Nights would seem like overkill here.
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Sometimes it takes a few enemies to decide which faery would work out best, but it's never frustrating to try and figure it out.Ĭharacter development is perfect for the game. Since you can only have one following you at a time, it sometimes takes some thought as to which one should accompany you through each area. Each has a different elemental power and bonuses added to your character. Though you begin with only one, four more will join with you during the course of the adventure. Since your character has been resurrected from the dead, several of these faeries will join you in your quest. In the world of Dungeon Hunter, the dead can see faeries. While the controls aren't perfect, they do get the job done and most players will eventually get used to them. Although this was a bit annoying, I just got in the habit of double tapping the attack and this more or less solved the problem. The button will react as if it was pressed, but your character won't start attacking the enemy. The attack button is larger and is easier to press, but it has it's own problems. Not only is the button small, but in this case you have to look around your finger as your go through the skills. It is even more difficult to scroll through your skills, since you are required to hold down the skill button and scroll side to side to find the skill you want. The movement joystick on the left side works just fine, but all of the actions along the right are sometimes difficult to activate. The controls work well, but the buttons could have been bigger. You will be hard pressed to kill five enemies without one or two dropping a weapon or piece of armor. Just like most other games of this sort, your main draw is the near constant loot gathering. At the start, you choose your name and one of three character classes: warrior, mage, or rogue. Viewed from a top down, isometric perspective, Dungeon Hunter is a typical hack and slash role playing game. Now add Dungeon Hunter to the list, which is an excellent action RPG that takes it's inspiration from Diablo. Hero of Sparta (God of War), West Coast Hustle (Grand Theft Auto), and Modern Combat: Sandstorm (Call of Duty: Modern Warfare) are just a few.
When is dungeon hunter 6 is coming out how to#
By Paul_GameFury | Review Date: OctoYou have to admit, Gameloft sure knows how to make excellent games inspired by popular console titles.